This is a list of the vertices that each bone will control. In the properties window > Object Data Properties, you can see something called Vertex Groups. This allows the skeleton to control the movement of the body. This is crucial for this tutorial.įrom object mode, parent the mesh to the armature. One of them is for the weapon attachment. When doing the hand area, pay attention to the bones. Otherwise, it's worth taking the time to learn. If you are comfortable with Blender this will be easy. Save your Blender file as 'sm' (short for 'stickman') in "Gmod_PM_tut/sm"Ĭreate a mesh to outline the bones of the skeleton. Delete the mesh so you are left with the skeleton. From the "Gmod_PM_tut" folder, import 'male_09_reference_less_materials.smd' This is a model from Half Life 2, from which I removed things not needed here. In Blender delete the cube, light and camera.
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